September 27, 2022

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Global Virtual Exhibition Platform Market Trends and Forecast Report 2022 | By Players, Types, Applications and Regions

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Global Virtual Exhibition Platform Market Trends and Forecast Report 2022 | By Players, Types, Applications and Regions

QY Research released a latest market research report on the global and United States Virtual Exhibition Platform market, which is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Virtual Exhibition Platform market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

Summary

Due to the COVID-19 pandemic, the global Virtual Exhibition Platform market size is estimated to be worth US$  million in 2022 and is forecast to a readjusted size of US$  million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, 2D accounting for % of the Virtual Exhibition Platform global market in 2021, is projected to value US$  million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Trading was the leading segment, accounting for over  percent market share in 2021, and altered to an  % CAGR throughout this forecast period.

Global Virtual Exhibition Platform Scope and Market Size

Virtual Exhibition Platform market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Virtual Exhibition Platform market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

 

For United States market, this report focuses on the Virtual Exhibition Platform market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

For More Information About This Report, Please Enter:

https://us.qyresearch.com/reports/352381/virtual-exhibition-platform

 

Segment by Type

2D

3D

VR

 

Segment by Application

Trading

Art

Other

 

By Company

HexaFair

Xporium

Utradefair

ExpoBurg

Dreamcast

Blues N Coppers

EventX

vFairs

Samaaro

V-Ex

V-CUBE

iVent

Accelevents

INXPO

Expogun

Virtualive

Lansera

pragati

Meetyoo

Canapii

ibentos

VR-All-Art

HoloFair

ExpoPlatform

iStaging

AppyFair

Windstar Games

Sarcontech

AirLST

Gravit8

StreamOn

Curat10n

MootUp

 

The report on the Virtual Exhibition Platform market covers the following region (country) analysis:

By Region

North America

United States

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

China Taiwan

Indonesia

Thailand

Malaysia

Latin America

Mexico

Brazil

Argentina

Middle East & Africa

Turkey

Saudi Arabia

UAE

 

The Goal of the Report

  1. To study and analyze the global Virtual Exhibition Platformconsumption (value & volume) by key regions/countries, type and application, history data from 2017 to 2022, and forecast to 2028.
  2. To understand the structure of Virtual Exhibition Platformmarket by identifying its various subsegments.
  3. Focuses on the key global Virtual Exhibition Platformmanufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
  4. To analyze the Virtual Exhibition Platformwith respect to individual growth trends, prospects, and their contribution to the total market.
  5. To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges, and risks).
  6. To project the consumption of Virtual Exhibition Platformsubmarkets, with respect to key regions (along with their respective key countries).
  7. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
  8. To strategically profile the key players and comprehensively analyze their growth strategies.

 

Target Audience

> Virtual Exhibition Platform companies

> Research organizations

> Government Organizations

> Research/Consultancy firms

 

Table of Contents

1 Study Coverage
1.1 Virtual Exhibition Platform Revenue in Virtual Exhibition Platform Business (2017-2022) & (US$ Million) Introduction
1.2 Global Virtual Exhibition Platform Outlook 2017 VS 2022 VS 2028
1.2.1 Global Virtual Exhibition Platform Market Size for the Year 2017-2028
1.2.2 Global Virtual Exhibition Platform Market Size for the Year 2017-2028
1.3 Virtual Exhibition Platform Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Virtual Exhibition Platform in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Virtual Exhibition Platform Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Virtual Exhibition Platform Market Dynamics
1.4.1 Virtual Exhibition Platform Industry Trends
1.4.2 Virtual Exhibition Platform Market Drivers
1.4.3 Virtual Exhibition Platform Market Challenges
1.4.4 Virtual Exhibition Platform Market Restraints
1.5 Study Objectives
1.6 Years Considered

2 Virtual Exhibition Platform by Type
2.1 Virtual Exhibition Platform Market Segment by Type
2.1.1 2D
2.1.2 3D
2.1.3 VR
2.2 Global Virtual Exhibition Platform Market Size by Type (2017, 2022 & 2028)
2.3 Global Virtual Exhibition Platform Market Size by Type (2017-2028)
2.4 United States Virtual Exhibition Platform Market Size by Type (2017, 2022 & 2028)
2.5 United States Virtual Exhibition Platform Market Size by Type (2017-2028)

3 Virtual Exhibition Platform by Application
3.1 Virtual Exhibition Platform Market Segment by Application
3.1.1 Trading
3.1.2 Art
3.1.3 Other
3.2 Global Virtual Exhibition Platform Market Size by Application (2017, 2022 & 2028)
3.3 Global Virtual Exhibition Platform Market Size by Application (2017-2028)
3.4 United States Virtual Exhibition Platform Market Size by Application (2017, 2022 & 2028)
3.5 United States Virtual Exhibition Platform Market Size by Application (2017-2028)

4 Global Virtual Exhibition Platform Competitor Landscape by Company
4.1 Global Virtual Exhibition Platform Market Size by Company
4.1.1 Top Global Virtual Exhibition Platform Companies Ranked by Revenue (2021)
4.1.2 Global Virtual Exhibition Platform Revenue by Player (2017-2022)
4.2 Global Virtual Exhibition Platform Concentration Ratio (CR)
4.2.1 Virtual Exhibition Platform Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Virtual Exhibition Platform in 2021
4.2.3 Global Virtual Exhibition Platform Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Virtual Exhibition Platform Headquarters, Revenue in Virtual Exhibition Platform Business (2017-2022) & (US$ Million) Type
4.3.1 Global Virtual Exhibition Platform Headquarters and Area Served
4.3.2 Global Virtual Exhibition Platform Companies Revenue in Virtual Exhibition Platform Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Virtual Exhibition Platform Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Virtual Exhibition Platform Market Size by Company
4.5.1 Top Virtual Exhibition Platform Players in United States, Ranked by Revenue (2021)
4.5.2 United States Virtual Exhibition Platform Revenue by Players (2020, 2021 & 2022)

5 Global Virtual Exhibition Platform Market Size by Region
5.1 Global Virtual Exhibition Platform Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Virtual Exhibition Platform Market Size by Region (2017-2028)
5.2.1 Global Virtual Exhibition Platform Market Size by Region: 2017-2022
5.2.2 Global Virtual Exhibition Platform Market Size by Region (2023-2028)

6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Virtual Exhibition Platform Market Size YoY Growth 2017-2028
6.1.2 North America Virtual Exhibition Platform Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Virtual Exhibition Platform Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Virtual Exhibition Platform Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 China Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe Virtual Exhibition Platform Market Size YoY Growth 2017-2028
6.3.2 Europe Virtual Exhibition Platform Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Virtual Exhibition Platform Market Size YoY Growth 2017-2028
6.4.2 Latin America Virtual Exhibition Platform Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Virtual Exhibition Platform Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Virtual Exhibition Platform Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE

7 Company Profiles
7.1 HexaFair
7.1.1 HexaFair Company Details
7.1.2 HexaFair Business Overview
7.1.3 HexaFair Virtual Exhibition Platform Introduction
7.1.4 HexaFair Revenue in Virtual Exhibition Platform Business (2017-2022)
7.1.5 HexaFair Recent Development
7.2 Xporium
7.2.1 Xporium Company Details
7.2.2 Xporium Business Overview
7.2.3 Xporium Virtual Exhibition Platform Introduction
7.2.4 Xporium Revenue in Virtual Exhibition Platform Business (2017-2022)
7.2.5 Xporium Recent Development
7.3 Utradefair
7.3.1 Utradefair Company Details
7.3.2 Utradefair Business Overview
7.3.3 Utradefair Virtual Exhibition Platform Introduction
7.3.4 Utradefair Revenue in Virtual Exhibition Platform Business (2017-2022)
7.3.5 Utradefair Recent Development
7.4 ExpoBurg
7.4.1 ExpoBurg Company Details
7.4.2 ExpoBurg Business Overview
7.4.3 ExpoBurg Virtual Exhibition Platform Introduction
7.4.4 ExpoBurg Revenue in Virtual Exhibition Platform Business (2017-2022)
7.4.5 ExpoBurg Recent Development
7.5 Dreamcast
7.5.1 Dreamcast Company Details
7.5.2 Dreamcast Business Overview
7.5.3 Dreamcast Virtual Exhibition Platform Introduction
7.5.4 Dreamcast Revenue in Virtual Exhibition Platform Business (2017-2022)
7.5.5 Dreamcast Recent Development
7.6 Blues N Coppers
7.6.1 Blues N Coppers Company Details
7.6.2 Blues N Coppers Business Overview
7.6.3 Blues N Coppers Virtual Exhibition Platform Introduction
7.6.4 Blues N Coppers Revenue in Virtual Exhibition Platform Business (2017-2022)
7.6.5 Blues N Coppers Recent Development
7.7 EventX
7.7.1 EventX Company Details
7.7.2 EventX Business Overview
7.7.3 EventX Virtual Exhibition Platform Introduction
7.7.4 EventX Revenue in Virtual Exhibition Platform Business (2017-2022)
7.7.5 EventX Recent Development
7.8 vFairs
7.8.1 vFairs Company Details
7.8.2 vFairs Business Overview
7.8.3 vFairs Virtual Exhibition Platform Introduction
7.8.4 vFairs Revenue in Virtual Exhibition Platform Business (2017-2022)
7.8.5 vFairs Recent Development
7.9 Samaaro
7.9.1 Samaaro Company Details
7.9.2 Samaaro Business Overview
7.9.3 Samaaro Virtual Exhibition Platform Introduction
7.9.4 Samaaro Revenue in Virtual Exhibition Platform Business (2017-2022)
7.9.5 Samaaro Recent Development
7.10 V-Ex
7.10.1 V-Ex Company Details
7.10.2 V-Ex Business Overview
7.10.3 V-Ex Virtual Exhibition Platform Introduction
7.10.4 V-Ex Revenue in Virtual Exhibition Platform Business (2017-2022)
7.10.5 V-Ex Recent Development
7.11 V-CUBE
7.11.1 V-CUBE Company Details
7.11.2 V-CUBE Business Overview
7.11.3 V-CUBE Virtual Exhibition Platform Introduction
7.11.4 V-CUBE Revenue in Virtual Exhibition Platform Business (2017-2022)
7.11.5 V-CUBE Recent Development
7.12 iVent
7.12.1 iVent Company Details
7.12.2 iVent Business Overview
7.12.3 iVent Virtual Exhibition Platform Introduction
7.12.4 iVent Revenue in Virtual Exhibition Platform Business (2017-2022)
7.12.5 iVent Recent Development
7.13 Accelevents
7.13.1 Accelevents Company Details
7.13.2 Accelevents Business Overview
7.13.3 Accelevents Virtual Exhibition Platform Introduction
7.13.4 Accelevents Revenue in Virtual Exhibition Platform Business (2017-2022)
7.13.5 Accelevents Recent Development
7.14 INXPO
7.14.1 INXPO Company Details
7.14.2 INXPO Business Overview
7.14.3 INXPO Virtual Exhibition Platform Introduction
7.14.4 INXPO Revenue in Virtual Exhibition Platform Business (2017-2022)
7.14.5 INXPO Recent Development
7.15 Expogun
7.15.1 Expogun Company Details
7.15.2 Expogun Business Overview
7.15.3 Expogun Virtual Exhibition Platform Introduction
7.15.4 Expogun Revenue in Virtual Exhibition Platform Business (2017-2022)
7.15.5 Expogun Recent Development
7.16 Virtualive
7.16.1 Virtualive Company Details
7.16.2 Virtualive Business Overview
7.16.3 Virtualive Virtual Exhibition Platform Introduction
7.16.4 Virtualive Revenue in Virtual Exhibition Platform Business (2017-2022)
7.16.5 Virtualive Recent Development
7.17 Lansera
7.17.1 Lansera Company Details
7.17.2 Lansera Business Overview
7.17.3 Lansera Virtual Exhibition Platform Introduction
7.17.4 Lansera Revenue in Virtual Exhibition Platform Business (2017-2022)
7.17.5 Lansera Recent Development
7.18 pragati
7.18.1 pragati Company Details
7.18.2 pragati Business Overview
7.18.3 pragati Virtual Exhibition Platform Introduction
7.18.4 pragati Revenue in Virtual Exhibition Platform Business (2017-2022)
7.18.5 pragati Recent Development
7.19 Meetyoo
7.19.1 Meetyoo Company Details
7.19.2 Meetyoo Business Overview
7.19.3 Meetyoo Virtual Exhibition Platform Introduction
7.19.4 Meetyoo Revenue in Virtual Exhibition Platform Business (2017-2022)
7.19.5 Meetyoo Recent Development
7.20 Canapii
7.20.1 Canapii Company Details
7.20.2 Canapii Business Overview
7.20.3 Canapii Virtual Exhibition Platform Introduction
7.20.4 Canapii Revenue in Virtual Exhibition Platform Business (2017-2022)
7.20.5 Canapii Recent Development
7.21 ibentos
7.21.1 ibentos Company Details
7.21.2 ibentos Business Overview
7.21.3 ibentos Virtual Exhibition Platform Introduction
7.21.4 ibentos Revenue in Virtual Exhibition Platform Business (2017-2022)
7.21.5 ibentos Recent Development
7.22 VR-All-Art
7.22.1 VR-All-Art Company Details
7.22.2 VR-All-Art Business Overview
7.22.3 VR-All-Art Virtual Exhibition Platform Introduction
7.22.4 VR-All-Art Revenue in Virtual Exhibition Platform Business (2017-2022)
7.22.5 VR-All-Art Recent Development
7.23 HoloFair
7.23.1 HoloFair Company Details
7.23.2 HoloFair Business Overview
7.23.3 HoloFair Virtual Exhibition Platform Introduction
7.23.4 HoloFair Revenue in Virtual Exhibition Platform Business (2017-2022)
7.23.5 HoloFair Recent Development
7.24 ExpoPlatform
7.24.1 ExpoPlatform Company Details
7.24.2 ExpoPlatform Business Overview
7.24.3 ExpoPlatform Virtual Exhibition Platform Introduction
7.24.4 ExpoPlatform Revenue in Virtual Exhibition Platform Business (2017-2022)
7.24.5 ExpoPlatform Recent Development
7.25 iStaging
7.25.1 iStaging Company Details
7.25.2 iStaging Business Overview
7.25.3 iStaging Virtual Exhibition Platform Introduction
7.25.4 iStaging Revenue in Virtual Exhibition Platform Business (2017-2022)
7.25.5 iStaging Recent Development
7.26 AppyFair
7.26.1 AppyFair Company Details
7.26.2 AppyFair Business Overview
7.26.3 AppyFair Virtual Exhibition Platform Introduction
7.26.4 AppyFair Revenue in Virtual Exhibition Platform Business (2017-2022)
7.26.5 AppyFair Recent Development
7.27 Windstar Games
7.27.1 Windstar Games Company Details
7.27.2 Windstar Games Business Overview
7.27.3 Windstar Games Virtual Exhibition Platform Introduction
7.27.4 Windstar Games Revenue in Virtual Exhibition Platform Business (2017-2022)
7.27.5 Windstar Games Recent Development
7.28 Sarcontech
7.28.1 Sarcontech Company Details
7.28.2 Sarcontech Business Overview
7.28.3 Sarcontech Virtual Exhibition Platform Introduction
7.28.4 Sarcontech Revenue in Virtual Exhibition Platform Business (2017-2022)
7.28.5 Sarcontech Recent Development
7.29 AirLST
7.29.1 AirLST Company Details
7.29.2 AirLST Business Overview
7.29.3 AirLST Virtual Exhibition Platform Introduction
7.29.4 AirLST Revenue in Virtual Exhibition Platform Business (2017-2022)
7.29.5 AirLST Recent Development
7.30 Gravit8
7.30.1 Gravit8 Company Details
7.30.2 Gravit8 Business Overview
7.30.3 Gravit8 Virtual Exhibition Platform Introduction
7.30.4 Gravit8 Revenue in Virtual Exhibition Platform Business (2017-2022)
7.30.5 Gravit8 Recent Development
7.31 StreamOn
7.31.1 StreamOn Company Details
7.31.2 StreamOn Business Overview
7.31.3 StreamOn Virtual Exhibition Platform Introduction
7.31.4 StreamOn Revenue in Virtual Exhibition Platform Business (2017-2022)
7.31.5 StreamOn Recent Development
7.32 Curat10n
7.32.1 Curat10n Company Details
7.32.2 Curat10n Business Overview
7.32.3 Curat10n Virtual Exhibition Platform Introduction
7.32.4 Curat10n Revenue in Virtual Exhibition Platform Business (2017-2022)
7.32.5 Curat10n Recent Development
7.33 MootUp
7.33.1 MootUp Company Details
7.33.2 MootUp Business Overview
7.33.3 MootUp Virtual Exhibition Platform Introduction
7.33.4 MootUp Revenue in Virtual Exhibition Platform Business (2017-2022)
7.33.5 MootUp Recent Development

8 Research Findings and Conclusion

9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer

 

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This report can be customized to meet the client’s requirements. Please contact with us ([email protected]), who will ensure that you get a report that suits your needs.

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QYResearch founded in California, USA in 2007.It is a leading global market research and consulting company. With over 15 years’ experience and professional research team in various cities over the world,QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 59,000 clients across five continents. Let’s work closely with you and build a bold and better future.

 

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